Just a few examples of many characters that I converted from Smite 1 (Unreal 3) to Smite 2 (Unreal 5). The conversion process included some re-sculpting, and re-baking of certain areas to improve on the old characters, as well as a complete re-texture focused on adjusting each character to work with an UE5 PBR workflow and lighting. I then gave each character a new material setup in UE5 that pushed the material read as much as possible, taking advantage of advanced features like SSS that were previously too costly in UE3.