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Smite 2: Conversions

Chacc got major updates to his body anatomy and face, along with a ton of texture updates. Ben Knapp helped a ton with this one as well.

Chacc got major updates to his body anatomy and face, along with a ton of texture updates. Ben Knapp helped a ton with this one as well.

I got to make Thanatos' all new weapon as well as a big texture update. The wing feathers were completely redone in Substance Painter.

I got to make Thanatos' all new weapon as well as a big texture update. The wing feathers were completely redone in Substance Painter.

Anhur got a a big update to his face and hair. Ben Knapp tackled the face changes, while Kenzie Lamar and I tackled the hair/fur.

Anhur got a a big update to his face and hair. Ben Knapp tackled the face changes, while Kenzie Lamar and I tackled the hair/fur.

Bacchus updates were mostly texture driven, as well as a new frame for the head sculpture on his jug.

Bacchus updates were mostly texture driven, as well as a new frame for the head sculpture on his jug.

Mostly just texture/material updates on Loki here.

Mostly just texture/material updates on Loki here.

Smite 2: Conversions

Just a few examples of many characters that I converted from Smite 1 (Unreal 3) to Smite 2 (Unreal 5). The conversion process included some re-sculpting, and re-baking of certain areas to improve on the old characters, as well as a complete re-texture focused on adjusting each character to work with an UE5 PBR workflow and lighting. I then gave each character a new material setup in UE5 that pushed the material read as much as possible, taking advantage of advanced features like SSS that were previously too costly in UE3.